ICSSMG is a game played in cycles. Each cycle, spend resources on quests to get resources for upcoming cycles. The shapes (circle, square, triangle, diamond, star, and parallelogram) are the resources. The multicolor blob is "wild" and can substitute for any resource. Your resources for the cycle are shown on the right along with what you'll have in 1, 2, and 3 cycles. You lose everything you don't spend each cycle.

This is a prototype slapped together in a little over a weekend. As of right now, there are technically no win or lose conditions, just a play space. You can consider yourself to have "won" if you get to level 10. You can consider yourself to have "lost" if you get to 0 HP.

If you play the game, I'd really appreciate it if you left some feedback on this Google form ðŸ˜„.

âš  AI Content Warning âš 

Many of the quest names were generated with ChatGPT. Again, this is a prototype, and I didn't want to spend hours agonizing over quest names, but I did want to test the "space quest" aesthetic. I will definitely replace them if I decide to develop this game further.

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